3D Graphics <br>
year cours

3D Graphics

Pre-degree online intensive course 3D modeling blender and zbrush
COURSE DETAILS
Real life Online

Start Date

16th September 2024

Duration

4 Months intensive

Aplication

01th September 2024

Price

5600 zl

Language

English

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About cours

Basics of modeling 3D objects using various techniques

Facility management on the scene

Optimal use of standard samples

Creating and lighting a scene also using HDR panoramas

Basics of creating different types of materials for 3D objects

Use textures to create photorealistic PBR-compliant materials

Compose a scene, work with the camera, and animate frames

Render static graphics and animations using the Cycles engine

Effective and accurate 3D modeling methods

Creating complex materials

Photorealistic lighting of various types of virtual scenes

Creating and rendering animations in Blender

Working with materials and color in ZBrush

Strategies for creating human models (humanoids)

Many techniques and tools for creating and working with solid surfaces in ZBrush 

Advanced methods for lighting a model in a scene and rendering

Use scans when working with ZBrush

Prepare projects for various 3D printing technologies

 

COURSE MODULES

Part I 

Interface, navigation, scene

- Setting up and optimizing program parameters

- Installing additional plug-ins

- Discussion of special interfaces

- Navigation

- Working with keyboard shortcuts

- Creating your own interface

- Calibrating a scene, working with blocks in Blender

Creating 3D objects

- Modeling polygons based on reference materials (practice)

- Modeling with modifiers (practice)

- Importing 3D models from external files (.fbx, .obj)

- Importing 3D models from native . blend files (practice)

- Manage objects in a scene / work with collections

- Using primitive shapes to create a scene composition

UV mapping

- Introduction to object mapping 

- Preparing objects for texturing / UV mapping 

Composition Arrange the objects in the scene to get an interesting natural composition of soft skins, logic

Stage lighting

- Setting up the background for the scene and camera

- Discussion of different types of lights

- Refusal to use HDR panoramas for photorealistic scene lighting

- Controlling background reflections on objects using a system of nodes

Materials.

- Introduction to PBR materials/creating photorealistic materials compatible with light-based rendering

- Discuss material types and their features

- Create basic material types using the basic BSDF node and textures 

Camera.

Hard-Surface modeling, principles of working with light and camera Lighting

- Discussion of camera functionality / virtual camera vs. physical camera (briefly)

- Placing cameras on the stage and setting their parameters

- Animation of the camera after key moments

- Animating camera movement along the path

- Creating a target camera constraint

Particle systems

- Create additional random objects/effects using the Dynamic Particles system

Rendering

- Setting up and optimizing rendering parameters 

- Prepare your scene (including materials) for use with Eevee's real-time rendering engine

- Export renders to various formats using composition editor nodes

 

Part II 

3D modeling and UV-mapping

- 3D modeling in Blender - a brief overview of key concepts and solutions specific to Blender

- Precision modeling in Blender: a discussion of the types of tools and useful features for precision modeling 

- Advanced non-destructive modeling techniques 

- Discuss the capabilities of specialized external modeling plugins; build a model using one of them 

- UV mapping - decomposition of UV coordinates for created models using various techniques 

Material design and texturing

- Introduction to texturing - raster textures vs. procedural textures

- Discussion of available online texture libraries (free/paid) in the context of their usefulness and convenience for working in Blender

- Introduction to materials in Blender, including working with nodes in the shader editor

- Building materials based on PBR maps 

- Building materials based on procedural textures

- Use alternative UV maps to control additional maps in the same area

- Using texture painting to create materials (using texture painting as a mask)

- Creating complex materials in Blender using the above

Lighting a virtual scene

- HDR panoramas and light types - all that matters

- Creating a lighting studio - different strategies 

- Creating outdoor stage lighting with background and reflection control

- Features of lighting interior scenes using IES libraries

- Cycles vs Evee - preparing settings for both engines

- Creating render skips

- Using render passes in the composition editor

- Combining 2D environmental images and 3D assets (shadow catcher, camera mapping, composition)

 

 

 

Part I 

Adapt the program interface to different types of projects

Save your own settings: layout, color, layout, hotkeys, source document

Easy management of projects and tools with LightBox

Many selection and masking techniques for comfortable and efficient work with the grid / how to edit the grid quickly and efficiently - selection and masking techniques

What are Polygroups and how to use them effectively / work with objects quickly and conveniently with Polygroups

Fast and flexible methods of creating your own source mesh - create any model/object by combining extensive mesh creation tools without the need to use external programs

Working with color in ZBrush

What is Polypaint to be able to create not only shapes, but also objects that combine shape, texture, and color

Working with the brush system

Work with materials in ZBrush

Render a scene in ZBrush and export it to a 2D program

What are subtools and how to use them to create multi-element objects with huge resolution (tens of millions of polygons)

 

Part II Optimize program settings to maximize the use of computer resources

Group tools into custom menus and palettes to make your work easier and faster

Create and manage unique tools using ZBrush, Photoshop, or by importing meshes from other 3D applications

Combine advanced meshing techniques, including subdivision level strategies, Dynamesh, and ZRemesher

Use the most important plugins (SubTool Master, Transpose Master, UV Master, Decimation Master, Multi Map Exporter, 3D Print Hub)

Strategies for creating human models (humanoids)

Use ZBrush tools to change the pose of the model using numerous subtools, including the lesser-known Transpose Mode and ZSphere rig features

Many techniques and tools for creating and working with hard surfaces in ZBrush (hard surfaces)

Create and export color textures in ZBrush based on Polypaint (UV Master plugin)

Create and export ZBrush maps (normal, displacement, environmental occlusion)

Create complex surface textures using the layering system and Surface Noise Maker

Advanced methods for lighting the model in the scene and visualization

Use scans (.stl) when working with ZBrush

Prepare projects for various 3D printing technologies

 

MORE INFORMATION

This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes. Students will render multiple scenes while learning to incorporate 3D techniques into their concept art workflows. Initially the course will focus on the essential 3D tools to quickly generate great 3D base images that can be presented as blockouts ready to be polished in a painting software like Photoshop.

This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes.

apply now

This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes. Students will render multiple scenes while learning to incorporate 3D techniques into their concept art workflows. Initially the course will focus on the essential 3D tools to quickly generate great 3D base images that can be presented as blockouts ready to be polished in a painting software like Photoshop.

This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes. Students will render multiple scenes while learning to incorporate 3D techniques into their concept art workflows. Initially the course will focus on the essential 3D tools to quickly generate great 3D base images that can be presented as blockouts ready to be polished in a painting software like Photoshop.

tutor

 

Student showcase

Feedback of this course

Nikolai Kaufman
review

I've been looking for a suitable 3D Blender course for a long time and finally found a course where systematic training + portfolio preparation. It helped me to find a job. Thanks to mentor Taisia for the methodology and good training.

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Ivan Molin
review

Hi, I'm Ivan, I'm 18. I took the 3D blender course with trainer Taisia, everything is great, my portfolio got accepted to the University for game design in Germany. Great 3D graphics course, I recommend it. The trainer is not boring and knows how the gaming field works, she helped me a lot.

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Wojtek Srioda
review

Learning 3D modeling from scratch is not easy and I'm glad I found this complete course, intensive program, in 4 months I got all the knowledge I need now. Yes, it's very intensive work, our group studied every weekend for 4-5 hours a day, but it's worth it! I know what I spent my time and money on, I invested in my 3D knowledge and practice! 

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